In an an article I wrote for Edutopia, “Gamifying Your Class to Meet the Needs of All Learners,” I talk about elements for gamification that can help differentiate for student learning. Here are resources as referenced from the article as well as other references.
- Leveling Up Guide (pdf – doc)
This guide offers students a chart for experience points needed to move up in levels. Certain levels (5, 8, and 10) are Boss levels. Exams and performance tasks are the “Bosses” that students must overcome to earn the related level.
- Gamification Player’s Sheet (pdf – excel)
The spread sheet is used by students to calculate their experience points. Experience earned is based on what the teacher awards and the additional work and contributions they have done. Students keep track of their own player sheet so that the teacher saves time on the logistics of keeping score. Another option is that the teacher keeps track for everyone.
- Gamification explained in an infographic
Provides a quick guide view of what is gamification.
- Gamification Wiki Badgeville
Here is a wealth of information about different elements to choose from to gamify learning experiences.
- Gamification Youtube Playlist
Here are videos on gamification in education and business. Provides a wide perspective on the elements and how they are used in practice.
- Everything You’ll Ever Need To Know About Gamification
From a business perspective, this article gives tips on what to consider to engage consumers. The ideas are adaptable for engaging learners to do work.
- Top 25 Best Examples of Gamification in Business
Here example of how businesses use gamification to draw and keep customers. How might these examples apply to drawing and keeping the attentions of learners?